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Star Wars Imperial Assault Conversions

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Painted Luke Skywalker Conversion for Star Wars Imperial Assault

"Aren't you a little short to be a stormtrooper?" are the first words that Leia says to Luke Skywalker as he tries to rescue her from the Death Star. Her next line is even better. After Luke again tries to introduce himself, she merely asks, "You're who?". It's one of my favourite scenes from the movie (I like Leia best when she acts like a Princess)... and to commemorate it, I've just converted and painted this miniature for Imperial Assault

It was a dead easy job... off came a Stormtrooper's head with a hobby knife. In its place went the head of the Skywalker miniature from the Basic Set.


My next conversion was a little more complex: I transformed the "Hired Guns" from Rodians (i.e. Greedo) into the Aqualish race. I've always had a soft spot for the Aqualish... I believe my first Kenner Star Wars figure was "Walrus Man" (also known around my house as "Bum Face". I was not a witty child). Like in my previous conversion of the Mon Calamari Saboteurs, I utilized some heads from WOTC Star Wars miniatures. But I also wanted to add my own flare. After reading up about the Aqualish race, I discovered that they have a subspecies named Ualaq with four eyes and three fingers. Combined with their tusks, the four eyes give these aliens a spider-like visage that it almost disorienting. So, this is what I set out to create.

I used some greenstuff to make his primary eyes even more bulbous, and then added in the secondary pair. I also used greenstuff to reshape the hands. When it came to painting, I wanted to make him as creepy as possible, so I gave him the light brown pigmentation of a Crab Spider. They eyes were easy to paint: black, with a coating of gloss varnish. It's not exactly the porpoise-like face of Ponda Baba (the true name of Bum Face in A New Hope)... but it at least looks thoroughly alien.

Aqualish Hired Gun for Star Wars Imperial Assault


And here's a shot of him with the unconverted Rodian bounty hunter.


Rodian and Aqualish Hired Guns for Star Wars Imperial Assault

I've put more pictures of these conversions on my permanent gallery of Star Wars Imperial Assault miniatures for the Rebels, Imperials and Mercenaries. I hope you enjoy!



Bounty Hunters vs. Stormtroopers -- A Battle Report

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My friend Nicos and I sat down last night for our first skirmish game of Star Wars Imperial Assault since the release of Twin Shadows. I've often played with Nicos in the past (Darth Vader) using the most deadly force (Darth Vader) that the rules would allow me (Darth Vader). But this time, we were aiming for a more thematic and less competitive session. I opted to play the Mercenary Faction, with a special emphasis on classic Bounty Hunters, while Nicos tried out an Imperial force entirely composed of Stormtroopers. 

The result was the most exciting game of Imperial Assault that I've played.




Matthew's Army: BOUNTY HUNTERS APLENTY

Boba Fett
IG-88
Trandoshan Hunters
Hired Guns x2

Command Cards: Overdrive, Mandalorian Tactics, Blaze of Glory, Emergency Aid, Dirty Tricks, Price on Their Heads, Capture the Weary, Focus, Element of Surprise, Take Initiative, Rally, Recovery, Celebration, Hard to Hit, Urgency.

Strategy: Throw the Hired Guns into the fray in order to draw attention away from the more valuable figures. Focus Boba Fett's and IG-88's withering fire on key opponents and kill them from a distance. Pray that mobility compensates for the bounty hunters' lack of staying power.





Nicos' Army: STORMTROOPERS! STORMTROOPERS! STORMTROOPERS!

Kayn Somos
Elite Heavy Stormtroopers x2
Stormtroopers x2
Vader's Finest (attached to one unit of Elite Heavy Stormtroopers)

Command Cards: Celebration, Covering Fire, Expose Weakness, Fleet Footed, Grenadier, Planning, Rally, Recovery, Reinforcements, Reinforcements, Strength in Numbers, Take Initiative, Rally the Troops, Rank and File, Of No Importance

Strategy: Strength in numbers. The beauty of this build is that every single figure possesses the "trooper" trait, amplifying the power of such Command Cards as Covering Fire, Strength in Numbers, Rally the Troops and Rank and File. This fact also gives Kayn Somos wide scope for his special ability "Firing Squad". 


The Scenario: UNKNOWN TREASURES (from the Hired Guns villain pack)

Deep in the Sewers of Nar Shaddaa, the lagoon of mystery contains a variety of "unknown treasures". These treasures (denoted by the "A" symbol on the map) can be used to heal a figure, give it focus or add movement points. Two of the eight treasures give the player retrieving them 4 victory points.

This is an atypical set up. Most Imperial Assault scenarios require the players to seize and hold certain objectives in order to obtain decisive quantities of victory points. This leads to short and "objective oriented" games, where points are more important than carnage. But in this game, there are only 8 points worth of objectives on the table -- so victory can only really come from destroying the opposing army.





The map itself consists of a large central chamber flooded with water -- this chamber is surrounded on all sides with dank hallways and galleries. The Bounty Hunters won initiative and started in the blue zone, and the Stormtroopers deployed in the red zone in the south-west corner.


TURN 1: Hit and run

From the outset, it was clear that the massed fire of the Stormtroopers would reduce the Bounty Hunters to charcoal if they tried to meet the Imperials head-on. So the Bounty Hunters adopted guerrilla tactics. In the first turn, as the Empire boldly advanced in lock-step formation, the Mercenaries fanned out along the galleries, sniping from the shadows and dodging back into cover. 


Heavy Stormtroopers from Red Squad move into the central chamber 

One unit of elite Heavy Stormtroopers ("Red Squad") charged up the gantry in the central chamber, with several regulars troopers and Kayn Somos behind them. One intrepid trooper even plunged into muck and shot a Hired Gun, but was himself killed by the Hired Gun's "parting shot". 

The Empire also sent a probing force up the western-most hallway ("Blue Squad"). Boba Fett nailed the lead Stormtrooper and then ducked to avoid the Heavy Stormtroopers lumbering after him.  

The turn ended with the Empire dominating the strategically vital main chamber and its all-important computer terminals. 


Turn 2: The might of the Empire

The Empire now had the initiative, and compounded their advantage by playing the Covering Fire card, which gave all troopers (i.e. each and every figure) the stun ability. The Imperials also used the Reinforcement card to replace one of their fallen soldiers. Everywhere one looked, there was ghastly white armour.



IG-88 holds off the Imperials as Hired Gunds drop like flies all around him

With their superior firepower, the Stormtroopers were able to vapourize two more Hired Guns near the main chamber. The more important Bounty Hunters did their best to retreat, waiting for the Covering Fire card to expire. The only exception was IG-88, who managed to injure one of the Red Heavy Stormtoopers wading northwards through the water. However, this wasn't really enough: with Kayn Somos behind them, the Heavy Troopers now occupied the very centre of the board, giving them a deadly vantage on the mercenaries.


Turn 3: Death in the sewers

This was a very bloody turn. Things began on a sour note for the Bounty Hunters, as the Empire played the Seize Initiative card, pressing the Bounty Hunters before they could withdraw to safety. Two Blue Heavy Stormtroopers charged into close quarters, trying to gun down Boba Fett and a Trandoshan Hunter has they crouched in an angle of the north-west hallway. Luckily, the attack went awry, leaving Fett unharmed. 




IG-88 used the Overdrive Card to enter into a shooting frenzy. Seizing a window of opportunity, he fired a series of blasts at Kayn Somos in the centre of the main chamber, wounding but not killing the Stormtrooper Commander. Kayn charged north with the Red Squad and invoked his Firing Squad ability. The ensuing firestorm killed two Trandoshans and nearly fried IG-88.

However, the death of the Trandoshans was a mixed blessing. With them out of the way, Boba Fett had a clear line of sight to Kayn Somos. Laying down the Mandalorian Tactics card, he smoked the Stormtrooper Commander with a headshot. Finally, the Bounty Hunters were doing what they do best -- taking down high-value targets. A Celebration command card punctuated this small victory.


Turn 4: Don't fear the reaper

The game hung in the balance -- both sides were bloodied. Boba Fett started the turn by maiming another Heavy Stormtrooper and then moving to screen the battered IG-88, who was hiding behind a wall. However, the remaining Heavy Stormtroopers formed into a solid block and advanced quicker than anyone had anticipated, thanks to a Rank & File card. This humble command card seemed to turn the fortunes of the game, because it allowed the troopers to see and shoot IG-88, who exploded under a salvo of blaster bolts. Playing their own Celebration Card, the Empire now had a strong lead in victory points, 35 to 28.


Stormtroopers mass to take down IG-88

When the dust settled, two regular Stormtroopers and 2 Elite Heavy Stormtroopers faced off against Boba Fett and a single Hired Gun. And even this Rodian thug didn't last long... at the end of a turn, he was shot in the face by a trooper -- but his parting shot managed to kill his killer, helping to even the odds for Fett.


Turns 5 to 8: Boba Fett contra mundum

Now Boba Fett faced off against 2 Heavy Elite Stormtroopers and 1 regular trooper. At first, these odds seemed even (Boba Fett's 12 Health versus a combined total of 18 for the Empire). But Fett is a true killer.


Boba Fett is a hunter of men

Using his superhuman mobility, Fett played a cat-and-mouse game with the Imperials, shooting and then rocketing away to some dark corner of the sewers. Although the Elite Heavies boasted deadly firepower, they could not catch up to the Mandalorian. It took a few turns, but with a grinding inevitability, Fett bewildered them, then wounded them, then killed them.

Final tally... Bounty Hunters: 40 points, Empire: 35. A very close game.





Reflections

Although both forces were grand to play, they were remarkably unsuited to fighting each other. Bounty Hunters excel at killing heroes and leaders not cleaving solid masses of troops. On the other hand, the Elite Stormtroopers are best when using their own "blast" ability against concentrated forces, rather than trying to pick off isolated figures in a long-distance firefight.

There was a lot to enjoy in the game. I was again impressed by how the cards and rules of Imperial Assault brought out the flavour of Star Wars. The bounty hunters are lone wolves; they're deadly but they don't really assist each other or complement each other's abilities. The Stormtroopers have menacing firepower, but are encumbered by their armour and restricted by their need to stay in formation. And in the end, of course, it was nice to see that Boba Fett really is a stone-cold badass. The best part of the evening, however, was the clash of strategies: the hit-and-run guerrilla warfare of Bounty Hunters Aplenty, versus the disciplined squad tactics of Stormtroopers! Stormtroopers! Stormtroopers! 

Who says that you need a bunch of rebels to make Star Wars fun.

Oldhammer Battle Report: Orcs vs. Skaven "The Bridge over the River Sty"

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"Wot's da plan, boss?"

The question was posed by Captain Gritstool with the indifference peculiar to an orc whose finger is knuckle-deep in his nose. Gritstool's leader, General Krapfang squinted into the sun. He was surrounded by his lieutenants, holding a council or war. "Roight," Krapfang said decisively, "I dunno."

The orcs had taken up a position by a stone bridge over the the Sty River. If they could hold off the oncoming Skaven, a rich season of plunder awaited them in the halfling settlements across the bridge. 
The still summer air was pierced by a cry. A goblin ran into their midst, panting and wailing. "Boss, Boss," he said, "da ratters are comin'!"
Krapfang belched with studied nonchalance. "We knows dat, Smarmy," he replied 
"Burt burt burt Boss. Dey's got giant dogs. With skull faces. And rat ogres. Tails like snakes. Skin dat looks like iron. Huge muscles. Muscles on da muscles. Chaos and shit. We're meat."


Clan Moulder's Chaos Hounds (by 24_Cigarettes)

The orcs started wheezing in fear. Chaos? Monsters? This was not what Krapfang had promised them when he had led them into the valley. They wheeled on their leader, demanding to know what to do. There was a long pause. The General was sweating so hard, it was audible.
Finally, Krapfang cleared his throat. "Wot we needs," he said, "is a resurve."
"A resurve?!"
"Yes," said Krapfang with more confidence, "A resurve. All da top generals keep resurves."
"Wot's a resurve?" the orcs asked. Perhaps it was a kind of potion.
"Da resurve stands back. Way, way back. And when da fightings loudest, and it lurks like we've 'ad it, da resurve charges in, and we win," replied Krapfang, "Simple as peein' down yer leg."
"Well, who's da resurve?"
"Me and my bigguns are da resurve," said Krapfang, "Natch."

Swartbad the Black Orc stiffened. Without further preparation, he horked up a hedgehog of mucus and spat it out on Krapfang's boot. His band of Black Orcs was a recent addition to the army. They were large and terrifying, especially Swartbad. He had a face like a cow's arse halfway through a miscarriage. 

"Dat is to say," said Krapfang thoughtfully, "Me, my bigguns and da Black Orcs are da resurve. Da rest of you get out der and make me proud."
"Well boss, if Swarbad is resurve, my boyz should be resurve too," wheedled Gritstool, "Furs fur."
"Yeah boss," said the old wizard Grogeye, "Da Spell Talker is always in da resurve."
"If der in resurve, you can't reckon us to fight," said Smarmy the goblin.
"REE SWERVE" bellowed the Giant Rotwang.
"Fine! Fine!" cried Krapfang, smelling another mutiny, "We're all da resurve. I already sent da Gobboes across da river for flanky stuff. They'll advance and do da fightin'. We'll resurve from way back 'ere and hope da ratters don't notice us."


Welcome to another battle report, the third in my ongoing feud with 24_Cigarettes and his incredible Skaven horde (the first two battles are here and here). In this 1500 point bash, 24_C assembled a beautiful Clan Moulder army, featuring lots of beastmasters with packs of chaos hounds, rat ogres and giant rats, all of them stippled with terrifying chaos mutations. It was a rich and thematic force. My army was similar to my previous offerings, with the new addition of Bob Olley's Black Orcs.


Krapfang's Backwood Bandits


Krapfang's Tin Kan Kommandoes
14 Orc Bigguns (+1 elites) with light armour, shields, spears + standard bearer and musician
(168 pts)

Lead by General Krapfang Toothshyte, Lvl. 20 Orc hero with light armour and shield
(119 pts)

Wielding the Wreckrune, a magic hell-honed, parasitic sword 
(45 pts)

Gritstool's Nasty Gits
10 Orc Boyz with light armour, shields, spears + standard bearer and musician
(114 pts)

Harboth's Black Mountain Boyz
10 Orc Arrer Boyz with bows, shields + standard bearer and musician
(102 pts)

"A resurve!"
Vape Softbladder's Gobbo Greatmob
19 Gobbos with shields + standard bearer and musician
(63 pts)

Lead by Prince Vape Softbladder, Lvl. 15 Goblin with shield
(41 pts)

Smarmy's Swift Backtrakkers
10 Goblin Stikkas with short bows
(35 pts)

Swartbad's Stompers
10 Black Orcs with light armour and double-handed weapons
(110 pts)

Grogeye's Butt Uglies
3 Trolls
(195 pts)
Da Man-Mangler

Lead by Grogeye the Incontinent, Lvl. 15 Orc wizard
(163 pts)

Da Man-Mangler 
6-man stone thrower with Orc crew
(93 pts)

Rotwang Bawbag the Giant
(250 pts)

Baggage Train
4 orcs & 1 goblin with improvised weapons
(0 pts)

Total = 1498 points



Set Up

Clan Moulder won the dice roll and chose the north side of the map for deployment. They took the field in a tight fist of a formation, with two units of rat ogres and one pack of chaos hounds in the very centre, flanked on either side by skavenslaves. A powerful Clan Moulder warlord wielding a magic sword accompanied one of the groups of rat ogres (denoted on the map by an asterisk). The force was rounded out with a huge swarm of giant rats. Most of the units had chaos mutations, but the chaos hounds were especially worrisome with a fearsome appearance that gave them fear +2




The orc set-up was very different. Krapfang dispersed his forces widely in an effort to keep them from breaking out into animosity inspired brawls. He was especially eager to keep anyone from interfering with the crew of his stone-thrower, The Man-Mangler. 

The Orcs prepare to hold the bridge over the River Sty


Turn 1: The Better Part of Valour



Like Fabius Cunctator, General Krapfang's strategy was animated by one idea: avoid battle for as long as possible. Time would allow his superior missile troops to whittle down the enemy, and may even permit some sort of daring flank attack. So on the first turn he sent his light troops scurrying forward on the left and right, while his centre remained motionless. Although Harboth's Arrer Boyz landed a few arrows among the giant rats, the crew of the Man Mangler showed typical orc competence and lobbed their stone well short of the chaos hounds. 

The decrepit orc wizard, Grogeye, cast "Cause Frenzy" on the unit of trolls that he himself was leading, with the intention that if the chaos hounds did get close, the trolls would try to fight with them (or at least vomit on them). This simple spell would have a dramatic impact on the outcome of the game.


Would you hasten to fight this army?


Clan Moulder had no wizard, and their only missile weapons were two Warpfire Throwers embedded in the units of Skavenslaves. So their turn simply consisted of charging forward and chittering in a most unseemly manner.

The Trolls consider hiding under the bridge, as their ancestors used to do


Turn 2: Destructive Even in Error


In the second turn, Krapfang continued to hold back his main strength. His flanking forces advanced, but their arrows were ineffectual against the battle-hardened Skaven. His hopes rested more and more on the Man-Mangler. However, the crew once again forgot to carry the three when calculating their trajectory, and missed. And yet, a weapon like a six-person stone thrower is so destructive that it hurts even when it misses -- in this case, the errant stone grazed a couple Skaven units, wiping out two Rat Ogres and one Chaos Hound.

This was not enough to stop Clan Moulder. In an effort to delay the pain, Grogeye cast Windblast at the Skaven General and his unit of Rat Ogres. 

On the right flank, Goblin skirmishers snipe from cover at the Skaven

The magical wall of wind indeed halted the Skaven General, but he sent the rest of his units ahead. In a worrying development, the seething mass of giant rats forded the River and moved to intercept the flanking force of Goblins.

On the left flank, the swarm of Giant Rats crosses the river, scaring the sheep


Turn 3: Gotterdammerung!

This was such an action-packed turn, I've broken it into two maps, one for the Orc's turn and one for the Skaven's.


The moment of truth had come for Krapfang. Any hope of dismantling Clan Moulder before they arrived had vanished. It was time to charge or be charged. Or at least it was time to order someone else to charge... which meant sending in "da uglies" - three trolls and a giant.

With surprising good fortune, the trolls passed their stupidity check and fear check and charged the Chaos Hounds. Bewitched by Grogeye's spell, they also entered a battle frenzy. Next to them, Rotwang the Giant charged the oncoming Skavenslaves. Meanwhile, on the far left flank, Goblins and Orc archers charged into the swarm of giant rats, hoping to panic them with a pincer movement.


Goblins and Orc Archers attempt to surround a seething horde of Giant Rats

But before any of these melees could resolve, there was some missile fire. The Goblin Archers fired at the melee between the Giant and the Skavenslaves, confident that their tiny arrows couldn't hurt Rotwang no matter how often they hit him. Actually, they hit him quite a lot. Indeed, it was their finest hour. Although none of their enemies were injured in the barrage, the Goblins dealt the Giant 2 wounds -- forcing him to make (and pass!) a morale check. 

On the upside, the Man-Mangler finally landed on target, transforming 3 rat ogres and 2 handlers into strawberry jam.


The Trolls charge into the Chaos Hounds, while the Giant sends his opponents fleeing away

All eyes were on the combat between the Trolls and Hounds. With astounding dice rolls, err, skill, the Chaos Hounds savaged the clumsy Trolls, dealing 5 wounds -- almost enough to kill 2 Trolls and more than sufficient to rout the unit -- except that Trolls were in a frenzy and would never retreat. To add to insult to injury, the Trolls made their regeneration roll, suddenly erasing all the damage that the Skaven had done.

Although Rotwang had a few arrows lodged in his buttocks, this didn't stop him from eating a few Skavenslaves. Unsurprisingly, the surviving slaves decided they had better things to do and took off for the nearest sewer.



The battle hung in the balance. Clan Moulder decided to shatter the orcs in one all-out assault. The Skaven General and his Rat Ogres muscled their way through Rotwang's Windblast and swung into the side of the Trolls. The General smote one Troll with his enchanted sword, hideously sucking the life out of him. Meanwhile his Rat Ogres and Chaos Hounds devoured a second Troll. Following up on this coup de grace, the General moved next to Grogeye himself, ready to execute the wizard as he cowered behind the last Troll.


The charge of the Skaven general and his Rat Ogres

Meanwhile, the sole surviving Rat Ogre from the other unit charged down the line and crashed into the Black Orcs. And on the western side of the river, the Giant Rats were locked in an existential struggle with the Krapfang's flanking force -- with the rats scoring many wounds, but the orcs miraculously fending them off with their flimsy shields.  To add to the violence, the remaining unit of Skavenslaves belched out a blast from the Warpfire Thrower, melting 5 unsuspecting Goblins.

The Orc Army was thrown to the edge of defeat. But the Goblins stayed calm, despite the gouts of liquid fire coming at their rear. The Black Orcs fought the raging Rat Ogre to a stalemate, thus avoiding an automatic rout. The Trolls again regenerated from the dead, and due to their frenzy, refused to break before the terrifying Chaos Hounds. Apparently, there is a fund of luck that the gods reserve for cowards like Krapfang.


Turn 4: A Stab in the Back


If there is one thing that Krapfang knows, it's how to slip it into your ribs when your back is turned.

In the previous turn, the Skaven General had advanced almost behind the Trolls in an effort to get at Grogeye. So now, the Skaven leader was facing north, away from Krapfang and his 15 well-armoured Orc Elites. Now was the time to call in the reserves!


Krapfang's Bigguns charge into the confused mass of Rat Ogres, Chaos Hounds, Giants and Trolls

As the Giant wheeled into the side of the Chaos Hounds, and the Black Orcs fought back against the Rat Ogre, Krapfang jumped into action, charging the Skaven leader from behind. The Skaven rolled a panic check to resist this unexpected backstab... anything under a 10 on two dice would make it... and up came an 11. Just like that, the General and his Rat Ogres panicked and routed from the field, initiating a dreadful chain reaction of panic checks for all the other Skaven. At that moment, we called the game. 


Reflections

Napoleon once said that when the decisive moment comes "the smallest body of reserves accomplishes victory". Well, that may be true... but Napoleon never had to reckon on Rat Ogres.


This whole battle ran along a knife's edge. Both sides had to roll so many panic, fear and rout checks, arising from Giants, Chaos Hounds, flank attacks and suchlike... It's a wonder that neither side broke before the 4th round.

For my part, I was astounded at the power of chaos mutations (this being the first time I've ever encountered them): fearful visage, iron skin, snake tails... all of these transformed the Skaven into wicked adversaries (at no extra points cost). For 24_Cigarette's part, I think he was impressed once again at the devastating combination of a Giant and a Man-Mangler. (Indeed, the only thing that could hurt my Giant was my own 30 point unit of Goblin Archers.) Well, that's the nature of Oldhammer! It's not about game balance, or points, or even strategy. It's about a great opponent, beautifully painted lead and a lot of beer.


Reading along with the Lord of the Rings: Strider

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Strider - Citadel Miniatures 1985

Chapter 10 of The Fellowship of the Ring

In this chapter, the hobbits sheltering at the Prancing Pony get some unexpected help from Strider, a grungy ranger. As Strider enters the story, so does one of the great challenges that faced Tolkien as he wrote the trilogy: Strider is more interesting than Frodo Baggins, the hero of the story.


Indeed, The Lord of the Rings is filled with characters more interesting than Frodo; Strider is just the most striking example. Like all good characters, the ranger is marred by contradictions, the most important being his confidence and self-doubt. My own view is that Tolkien himself was more intrigued by Strider than he ever was by Frodo. This idea hit me when I noticed when Tolkien described these characters. The moment Strider comes into the tale, we're given a sketch of him:
Suddenly Forodo noticed that a strange-looking weather-beaten man sitting in the shadows near the wall... His legs were stretched out before him, showing high boots of supple leather that fitted him well, but had seen much wear and were now caked with mud. A travel-stained cloak of heavy dark-green cloth was drawn close about him, and in spite of the heat of the room he waore a hood that overshadowed his face, but the gleam of his eyes could be seen as he watched the hobbits.
It's a vivid description -- both Frodo and the reader instantly want to know more. But what is truly remarkable is that only later in this sequence, Tolkien offers us his first description of what Frodo looks like. And it is not even a direct description... rather Mr. Barley Butterbur is reporting on Gandalf's instructions on how to identify Frodo:
"...I was given a description that fits you well enough, if I may say so... A stout little fellow with red cheeks," said Mr. Butterbur solemly. Pippin chuckled, but Sam looked indignant. "That won't help you much; it goes for most hobbits, Barley, he says to me... But this one is taller than some and fairer than most, and he has a cleft in his chin: perky chap with a bright eye. Begging your pardon, but he said it, not me."
It's not a particularly vivid description (tall, fair and a cleft chin) but it is still news to me. That is to say, Tolkien waited until Chapter 10 to draw us a picture of Frodo. 


Tolkien's decision to withhold a description of Frodo makes a certain amount of sense. First of all, the story (at least up to this point) has chiefly been told from Frodo's perspective, so his own appearance wouldn't be remarkable to him. Second, Frodo is a bit of a cipher -- a character deliberately cast without strong features so that it's easy for the reader to see him or herself in Frodo's shoes.

But the vagueness of Frodo's character sets up a tension that will run through the course of the book -- Frodo is the center of the story but not the center of attention. Indeed, there's a centrifugal force in the book, that diverts the reader's affections to more peripheral characters with deeper histories, more pungent personalities and greater abilities... characters like Strider, Gandalf, Legolas (or even Sam or Eowyen). The challenge for Tolkien is to keep the story coherent while still allowing these characters to shine.

In my view, this centrifugal tension is one of the things that makes The Lord of the Rings so good, since it adds complexity and texture to the structure of the story, qualities that are often missing from books that keep the focus solely on the main character.  And by diverting our attention from Frodo, Tolkien is able to sometimes surprise us with the depth of the hobbit's character. As Gandalf later says about Frodo, "There is more about you than meets the eye." We'll start stumbling upon some of these surprises as Frodo (and Strider) now start their venture into the wilderness.



[Image credit: The Brothers Hildebrandt "At the Prancing Pony" Acrylic on Board (1976).]

You can find my commentary on Chapter 9 here.


Wild Thing! Wookie Warriors for Imperial Assault

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One of the best things about miniature painting (unlike, for example, pediatric surgery) is that you get second chances.




A few weeks ago, I painted the Wookie Warriors for Star Wars Imperial Assault. Instead of dry-brushing, I painstakingly highlighted individual hairs. It took forever, and the end result was bland and oddly reminiscent of a cat turd. To make matters worse, when it came to their big swords, I tried to emulate the past success I enjoyed in using non-metallic metals when painting Imperial Assault firearms. But on such a large blade, my NMM technique collapsed entirely, making the Wookie swords look streaky and artificial.

Time for a mulligan! Wookie Warriors are such a useful unit in the Imperial Assault skirmish game, I splurged on another pack, which I painted up a few days ago. I much happier with the result: a simple dry-brushing of the fur, and more (metallic) dry-brushing on the weapons. Each miniature only took me about an hour to paint, and I'm vastly happier with the results. Sometimes, simpler is better.


Wookie Warriors, FFG (2015, sculpted by B. Maillet)
My original Wookie Warrior: like a cat turd

The most important addition, of course, is the warpaint. I think it makes the Wookies look angry and a little crazy, rather than just hungry (which is what my original Wookies seemed to convey). I love putting warpaint on a miniature - it always requires a certain amount of daring, since one false stroke can ruin the whole face. I just had to plunge in, like a Japanese calligrapher... and hope that I didn't need a mulligan on my mulligan.


Wookie Warriors, FFG (2015, sculpted by B. Maillet)
Simple painting: not at all like pediatric surgery

If you're interested Imperial Assault, I recommend you check out boardwars.eu. Not only do they have the most insightful podcasts and articles about the game, but they are featuring my paint-jobs in their excellent miniature reviews. I'm really honoured.

Thanks for stopping by! I hope you're looking forward to The Force Awakens as much as I am...


How many miniatures can you paint in a year?

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What is your yearly miniature painting output? I hope you'll let me know in the comments. For the first time, I've kept track of my own production... in 2015, I painted 161 miniatures:

25 miniatures for 1st/2nd Edition Talisman
18 Orc ships for Man O'War
3 Black Orcs sculpted by Bob Olley
2 Citadel Townsfolk
18 Citadel Gothic Horror Miniatures
22 Citadel Lord of the Rings Miniatures (1980's)
73 Star Wars - Imperial Assault Miniatures

Breaking down these numbers, that's about 3 miniatures a week... not bad, I suppose, given how slowly I paint. I can only guess what the average number of hours I spend on each miniature... but I reckon it has to be at least 4 hours per figure. In other words, I've spent about 644 hours painting this year. Since there's about 6000 waking hours in each year, that means I've devoted over 10% of 2015 to brushwork. Is this a good use of time? Let's ask 17th century mathematician and philosopher Blaise Pascal.
Pascal: "God wants you to paint miniatures."

Pascal is famous for writing that all humans wager with their lives that either God exists or he does not exist. Based on the assumption that there is at least a small probability that God exists, Pascal argued that a rational person should live as though God exists. That's because if God does not exist, such a person suffers only marginal losses (such as genuflection related injuries). But on the other hand, a pious person sets himself up for infinite gains if God does indeed exist. Sounds reasonable! And it seems to me that if God exists, there is also a very small chance that He wants us all to devote at least 10% of our lives to painting vintage miniatures (and will punish us with hellfire if we slack off). The logic is iron-clad. And therefore, my life is on the right track.

The accomplishment that gives me the most satisfaction is finishing the complete set of Talisman miniatures. Sometimes, when other aspects of my life depress me, I try to cheer myself up with the thought "yes things may be terrible, but at least I have painted a complete set of vintage Talisman miniatures." Oddly, this mantra works. 


Talisman Samurai, Citadel (1986, sculpted by Aly Morrison)
Talisman Samurai

The most challenging paint-jobs in 2015 have been the Star Wars Imperial Assault. Trying to accurately represent the characters I love so well has been nerve-wracking. The one that took the most effort was R2-D2 -- the geometric patterns of his trunk seem so simple but the details seem to carry so much of his personality.


R2-D2, Imperial Assault FFG (2015, sculpted by B. Maillet)
R2-D2 for Star Wars - Imperial Assault

This has also been my first full year of blogging.  My three favourite posts of 2015 are:


But what has truly brought me pleasure is the wonderful community I've discovered online. I can say with complete sincerity that every follower and (especially) every comment left on this site brightened 2015 for me. And to discover so many other great websites and people has been a revelation... So thanks for visiting, and I hope you have a wonderful New Year!


Painted Star Wars Miniatures: Return to Hoth (Part 1)

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Behold Princess Leia Organa, Dengar, Echo Base Troopers and General Sorin. They come from the Ally and Villain packs that were released in conjunction with Return to Hoth, the new expansion for Star Wars Imperial Assault. They hit the stores just before Christmas, and I've spent most of my holiday time painting them up (or most of my holiday time when I wasn't sunk in a meat-pie and port induced stupor.)


Leia Organa, Imperial Assault FFG 2015


Seeing The Force Awakens a few days ago whetted my already keen appetite for all things Star Wars, so it was good to slake it on painting. The first miniature I tackled was Leia Organa -- we had to wait a full year from the introduction of Imperial Assault for Fantasy Flight Games to release a miniature for her. That's no way to treat a female lead, let alone a princess.

At least our patience has been rewarded -- this is a lovely sculpt, with an insouciant pose that embodies the acid sweetness of Carrie Fisher's Leia. My only complaint is that the miniature's face was longer and finer than Fisher's own, requiring some remedial painting: enlarging the eyes, shortening the nose, and rounding the lips. I'm not sure if I captured Fisher's features, but it was the best that my brush could do.


Dengar, Imperial Assault FFG 2015



Marat with bandages
Another miniature I was overjoyed to see was Dengar. I've never been exactly clear as to why Dengar's head is swaddled in bandages. Maybe he has dermatitis herpetiformis, like Jean-Paul Marat. In any case, he (Dengar, not Marat) is one of the iconic bounty hunters and it was fulfilling to finally paint him. 

Intriguingly, Fantasy Flight Games decided to make Dengar a giant of a man. He towers over Leia. I really like the fact that there is so much height variation in the Imperial Assault miniatures -- it gives certain figures a real sense of menace. And menace is something that the Dengar miniature needs, since the figure strikes a mincing pose that makes him seem a little dainty. His stride is just a little narrow -- I wish FFG could have come up with a more dynamic pose.


General Sorin, Imperial Assault FFG 2015


The next miniature is General Sorin, a non-canonical character invented for Imperial Assault. Fortunately, he's a dead-ringer for General Veers, the Imperial officer who led the attack on Hoth. Like Veers, Sorin wears AT-AT pilot armour, including a flaring helmet and a cuirass with life-support gear. The pilot armour is a visual cue to Sorin's special abilities and command cards when directing Imperial vehicles.



I love Sorin's pose: simple, commanding and self-possessed. Not every miniature has to be brandishing a weapon in order to seize our attention. Without a doubt, this is a miniature that speaks in an accent of English Received Pronunciation. I can just hear him saying "Fyah!"


Echo Base Troopers, Imperial Assault FFG 2015


And last of the figure packs is the Echo Base Troopers, aka Hoth Rebel Troopers. Like with Leia, painting these characters require a lighter shade of pale: whites, creams and light greys. Such a palate is extremely difficult to pull off, especially if (like me) you believe in a lot of black outlining. White garments aren't very forgiving when it comes to messy outlines, and in the case of these Troopers, the miniatures are covered in fiddly details (buckles, straps, holsters and piping) that required hours of work. 




I can't wait to get these miniatures on the gaming table. As befits her station, Leia is an especially powerful addition to the skirmish game. She's solid offensively and defensively, and boasts a new ability called "Battlefield Leadership". And all for just 8 points! She has the potential to turn any battle into the Rebel's favour. As Leia herself said, "I don't know who you are or where you came from, but from now on you'll do as I tell you, okay?"

Watch out for future posts on the rest of the Return to Hoth miniatures. And in the meantime, I'm updating my galleries of the complete Imperial AssaultRebels, Mercenaries and Imperials. Thank for looking!


Painted Verena Talos, MHD-19 and Loku Kanoloa: Return to Hoth (Part 2)

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Here's the second installment of my painted miniatures for Return to Hoth, the new expansion for Star Wars Imperial Assault. These are the three Rebel Heroes, Verena Talos ("the cunning operative"); MHD-19 ("the loyal medic"); and Loku Kanoloa ("the deadly marksman").


Verena Talos, FFG Imperial Assault (2015, sculpted by B. Maillet)


These are three excellent miniatures: dynamic poses, detailed sculpting, and lots of personality. 

I was particularly pleased with Verena Talos. Although a she's a pure invention of Fantasy Flight Games, she has an authentic "Star War-sy" feel. Perhaps it's the dramatic braid of hair -- that's a trick that always worked for Princess Leia. In any case, I like the way that FFG has populated Imperial Assault with a number of bad-ass women, including Verena, Jyn Odan and Diala Passil. With the advent of The Force Awakens, strong women are certainly the new face of Star Wars.


Loku Kanoloa, FFG Imperial Assault (2015, sculpted by B. Maillet)


And here's the infelicitously named Loku Kanoloa, a deadly sniper named after a cooking oil. I would have thought that squids would be sensitive to anything reminiscent of a deep-fryer. Perhaps it's time for FFG to splurge on a new Star Wars name generator

At least I now have someone to lead my Mon Calamari Rebel Saboteurs

MHD-19, FFG Imperial Assault (2015, sculpted by B. Maillet)


My favourite new miniatures is the medical droid MHD-19. It pleases me that Fantasy Flight Games has given us this hero because Star Wars droids have always fascinated me. What is it like to be a droid? On the one hand, they are bought, sold and chopped up for spare parts. Some ("the Gonk Droid") are essentially walking toasters. In one of the first scenes of A New Hope, we Jawas pedaling droids to the dirt farmers of Tatooine as if they were copper pots. 


Servio ergo sum
On the other hand, many droids are sentient, sensitive and self-willed. They feel pain. C-3PO is downright emotional. And indeed, after watching The Force Awakens, I began to wonder whether R2-D2 is force-aware. 

Does this make droids like human slaves? Maybe. They are frequently shackled with restraining bolts (like the ones that Luke puts on R2 and 3PO on Tatooine). Yet droids all seem content with a life of service (with the exception of aberrations like IG-88 and 4-LOM). We never see a droid asking for wages or emancipation. So perhaps droids are a category unto themselves -- sentient beings without any personal aspirations or ambitions. That is something truly alien to us. I suppose that's what I like about droids; since the movies don't tell us what to think, their true nature is left to our own imagination. That's the way Star Wars should be... strange and mysterious.




Thanks for looking!



The Force Awakens: Star Wars & Zen Buddhism

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Going into The Force Awakens, I had one criterion: did it deepen my appreciation of the previous films? If the answer to that question is yes, then it's a true Star Wars film. The magic of the original Star Wars trilogy is that every movie enriched its predecessors. As a result, the total was always greater than the sum of the individual parts. If there had only been A New Hope, we would have had a wonderful fairy tale set in space. But The Empire Strikes Back and Return of the Jedi transformed Episode IV into a mythical epic.

By this yardstick, the prequels (Episodes I, II and III) were dismal failures - no surprise here. Rather than increasing our appreciation of the original trilogy, they cheapened it. Darth Vader shrunk to a greasy teenager, and the Force was reduced to microscopic bacteria.

And by this same criterion, The Force Awakens is a great success: Leaving the theatre, I found myself thinking new thoughts about the original trilogy. My imagination is kindled.

The idea which has the greatest hold on me is the relationship of Star Wars to Zen Buddhism. There has already been a lot written on Buddhist influences on George Lucas... that the movies have a "Buddhist heart" or that Buddhism is part of "the Jedi philosophy". I'm both a student and a teacher of Zen, and in the past, I've been pretty skeptical of these interpretations. Whatever of Buddhism was in the earlier movies always struck me as superficial -- for instance, anyone who's ever tried Zen meditation will tell you that it doesn't teach you to control or suppress strong emotions like anger (although meditation may assist you in perceiving your emotions and accepting them for what they are). And sadly, Zen meditation will not allow you to choke people with your mind. I have tried.

Be that as it may, The Force Awakens has compelled me to re-evaluate what Zen and Star Wars have to say to each other. Not that I believe Buddhist morals were at the front of the screenwriters' minds. Rather, my view is that the screenwriters (Abrams, Arndt & Kasdan) were thinking deeply about what it means to pursue a path of mind-training, and in doing so, they encountered certain paradoxes -- paradoxes which Zen Buddhists have been thinking about for centuries. 


After the Death Star, the Laundry

The first of these paradoxes is what we could call "the fallacy of the happy ending". I loved the fact that The Force Awakens opens with the Rebels/Resistance struggling for survival. Although the second Death Star had been destroyed and the Emperor had been killed 30 years before, things are as bad (or worse) -- it was almost like Return of the Jedi never happened. What about Luke's mastery of the Force? Wasn't he supposed to fix everything? It's possible that such a breezy dismissal of the heroics from the original trilogy annoyed some fans, but I thought it was a bold move.

You will encounter one of the profound mysteries of Buddhism if you ever meet an enlightened Zen Master or a Tibetan Rinpoche or a similar teacher with a recognized spiritual attainment. The interesting thing about these people is that -- although they are usually wise and helpful -- they are also alarmingly human (especially if you see them up close). All their attainments don't necessarily make them any better at navigating life. Indeed, a few of them are dicks. 

This mystery is encapsulated in the old Buddhist saying "After enlightenment, the laundry". That is to say, after you have scaled your spiritual mountain, you will find that life isn't so different than it was before: you have the same personal failings, the same chores, the same problems.


There is another Buddhist saying: "How do you go higher than a 100 foot pole?" After you've climbed to the top of the holy mountain, where do you go from there? This is the dilemma facing anyone who's experienced any kind of spiritual insight, Zen Masters and Jedi alike. Where do you go from there? Do you expect to soar into the sky, like an angelic being? Good luck. And if that doesn't happen, how will you climb your way down this high pole so that you can resume life with both feet on the ground?

There's no answer to these questions: it's part of the mystery of meditation. The laundry continues to pile up. The same personal failings stare you in the face. Your best hope is that you have a different perspective on your failings, chores and problems. 

All of which is to say, Luke's failure to solve the Galaxy's problems was a great place to start the new trilogy. A master who faces the same difficulties he did as a youth is an authentic portrait of the later stages of a spiritual journey. The sad and enigmatic look on his face at the end of The Force Awakens suggests that this is a man who has seen his deepest failures unfold after his greatest successes. The path of the adept has no final, happy ending. Indeed, it has no ending at all. Endings are beside the point.






Curing the Medicine

The second echo of Zen in The Force Awakens in raising the idea of non-duality. That is to say, the original trilogy was all about the duality of the Light versus the Dark side of the Force. At the end of Return of the Jedi, both Luke and Dark Vader embrace the Light, reject the Dark and finish off the evil Emperor. This is a pretty traditional take on the hero's journey. However, as we've already discussed, this triumph of the light wasn't permanent, or even particularly long-lasting. 

At the beginning of The Force Awakens, Lor San Tekka speaks of finally restoring "balance" to the Force. The importance of balancing the Force is later echoed by Han Solo when he talks to Rey and Finn. It's a little too early to tell where exactly the new trilogy is going with the Force, but I hope that this talk about balance indicates that the filmmakers are trying to get beyond the eternal contest between dark and light, and explore what it means to achieve a synthesis between these two extremes.

Traditionally, early Buddhism drew a distinction between the purity of the enlightened mind and the delusion of the ordinary, dualistic mind. One was desirable and good, the other was undesirable and bad. However, one of the most important innovations of Zen Buddhism was the insight that perceiving a difference between enlightenment and delusion is itself a delusion. After all, drawing a stark line between purity and impurity is a pretty dualistic thing to do. Thus, Zen teaches us that meditating in order to free yourself of delusion is counter-productive, because it just perpetuates a dualistic mind. This idea is often encapsulated in the phrase: "Medicine cures the disease, but what cures the medicine?"

According to Zen, the only truly helpful meditation is meditation that doesn't try to actually make you a less deluded person. The goal is to have no goal. As one of my favourite Zen teachers says, "Every day, in every way, I am giving up on the idea of self-improvement."


How does this relate to The Force Awakens? I see in the character of Kylo Ren someone who is trapped in the jaws of dualism. His problem isn't that he has joined the Dark side -- his problem is that he is torn in between Dark and Light -- indeed, that's what he tells Han Solo. Both sides of the Force clearly have some purchase in his heart, yet he wants to be absolutely one or absolutely the other. His inability to settle on one side makes him miserable throughout the movie. He has no balance.

My hope for Episodes VIII and IX is that they fully explore what it would take for peace to come to a character like Kylo Ren. In my view, it is not simply embracing the Light side, which would ultimately amount to an unsustainable act of self-denial. A simple triumph of Light is what we got in the original trilogy. The result, as we now know, is just more laundry. Rather someone like Kylo Ren needs a cure for the disease, but he also needs a cure for the medicine. 

I wonder what would happen if he gets it...

1980's Citadel Lord of the Rings miniatures

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Here's a complete set of the Fellowship of the Ring, the Nine Walkers -- miniatures from Citadel's 1980's range of the Lord of the Rings. I painted them up a few weeks ago, for use in Ares Games' War of the Ring, which is one of the best board games I've ever played.



Citadel only had the license for The Lord of the Rings for a short time in the mid-1980's, before the torch passed on to Mithril Miniatures. The brevity of Citadel's stewardship gave rise to a patchy range of miniatures. By my count, there are 4 different figures of Gimli, 5 of Aragorn and 6 of Gandalf. Yet many major characters are absent: there's no Faramir, no Eowyn, no Eomer, no Galadriel and no Glorfindel. 


And there are other problems with these miniatures. First, a wide diversity of sculpting styles from the various Citadel sculptors deprived this small range of coherency (unlike, for example, the Talisman range, where Aly Morrison's re-interpretation of Gary Chalk's illustrations created a highly recognizable family of miniatures). Second, the Lord of the Rings range bled at the edges into Citadel's larger Warhammer Fantasy Battle range: Noldor elves became WFB High Elves, and the Orcs of Middle Earth were virtually indistinguishable from the Orcs of the Old World. As a result, some of the miniatures don't stand out as uniquely Tolkien-esque.

And yet I still love these models, especially the Nine Walkers. They boast the best of Citadel's golden age: character-driven miniatures full of gesture, personality and mischief. They are sculptures that artistically jettison photo-realism so that they rather appear to step out of illustrations by John Blanche, Tony Ackland or the Brothers Hildebrandt. Indeed, this freedom from realism is what separates Citadel's 1980's LOTR miniatures from the later miniatures sculpted by the Perry Twins from 2001 onward. The later miniatures are modeled after characters captured in film, whereas the 1980's range arise directly from a world of books.

Here are my versions of the Fellowship, with a description of each character from the Lord of the Rings:


Frodo Baggins


"A stout little fellow with red cheeks... But this one is taller than some [hobbits] and fairer than most, and he has a cleft in his chin: perky chap with a bright eye." (FotR, Book I, Chapter 10). I've tried to show Frodo midway through his quest. Although his eyes are still bright, the Ring is beginning to take its toll.


Painted Frodo, Citadel (1985)


Samwise Gamgee

"Presently Sam appeared, trotting quickly and breathing hard; his heavy pack was hoisted high on his shoulders, and he had put on his head a tall shapeless felt bag, which he called a hat. In the gloom he looked very much like a dwarf." (FotR, Book I, Chapter 3),


Painted Sam Gamgee, Citadel (1985)


Merry Brandybuck

"Then Eowyn rose up. ‘Come now, Meriadoc!’ she said. ‘I will show you the gear that I have prepared fur you.’ Now she led Merry to a booth among the lodges of the king’s guard and there an armourer brought out to her a small helm, and a round shield, and other gear... ‘Here is also a stout jerkin of leather, a belt, and a knife. A sword you have.’ Merry bowed, and the lady showed him the shield... and it bore on it the device of the white horse." (RotK, Book V, Chapter 3)


Painted Merry Brandybuck, Citadel (1985)


Pippin Took

"Pippin soon found himself arrayed in strange garments, all of black and silver. He had a small hauberk, its rings forged of steel, maybe, yet black as jet; and a high-crowned helm with small raven-wings on either side, set with a silver star in the centre of the circlet." (RotK, Book V, Chapter 4)


Painted Pippin Took, Citadel (1985)



Strider

"Suddenly Forodo noticed that a strange-looking weather-beaten man sitting in the shadows near the wall... His legs were stretched out before him, showing high boots of supple leather that fitted him well, but had seen much wear and were now caked with mud. A travel-stained cloak of heavy dark-green cloth was drawn close about him, and in spite of the heat of the room he waore a hood that overshadowed his face, but the gleam of his eyes could be seen as he watched the hobbits." (FotR, Book I, Chapter 9)



Painted Strider Aragorn, Citadel (1985)


Gandalf the Grey

"At the end of the second week in September a cart came in through Bywater from the direction of the Brandywine Bridge in broad daylight. An old man was driving it all alone. He wore a tall pointed blue hat, a long grey cloak, and a silver scarf. He had a long white beard and bushy eyebrows that stuck out beyond the brim of his hat." (FotR, Book I, Chapter 1)

Painted Gandalf the Grey, Citadel (1985)


Legolas Greenleaf

"There was also a strange Elf clad in green and brown, Legolas, a messenger from his father, Thranduil, the King of the Elves of Northern Mirkwood." (FotR, Book II, Chapter 2)

Painted Legolas, Citadel (1985)


Boromir

"And seated a little apart was a tall man with a fair and noble face, dark-haired and grey-eyed, proud and stern of glance. He was cloaked and booted as if for a journey on horseback; and indeed though his garments were rich, and his cloak was lined with fur, they were stained with long travel. He had a collar of silver in which a single white stone was set; his locks were shorn about his shoulders." (FotR, Book II, Chapter 2)

Painted Boromir, Citadel (1985)


Gimli Gloin's Son

"Gimli the dwarf alone wore openly a short shirt of steel-rings, for dwarves make light of burdens; and in his belt was a broad-bladed axe." (FotR, Book II, Chapter 3)



Painted Gimli, Citadel (1985)


Thanks for looking!

Monochromatic Death: Painted Star Wars Miniatures

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Here's the 3rd and final wave of painted miniatures for Return to Hoth, the latest expansion for Star Wars Imperial Assault (here are the first and second posts). Now I can settle down to some Hoth based games: skirmishes with my friend Nicos, and the campaign mode with myself (which may be a little lame since the campaign isn't designed for solo play -- but I love playing solo and seeing how the story of the campaign unfolds).


SC2-M Repulsor Tank, FFG Imperial Assault (2015, sculpted by B. Maillet)


SC2-M Repulsor Tank, FFG Imperial Assault (2015, sculpted by B. Maillet)


Return to Hoth features canonical miniatures (Snowtroopers and Wampa Monsters) as well as two models from the larger Star Wars universe: the HK-Assassin Droids and the SC2-M Repulsor Tank.


The HK Assassin Droid
Painting these miniatures was a challenge because of their simplicity. All of them are monochromatic, which means that as a painter we have to work hard to add interest to the miniature. I like to do this with some extreme shading, but even this is tricky, because its easy to over-do the shading so what should be bright white or bible black runs into nothing but grey.

Recently I've had a number of people mention that my painting style reminds them of cel-shading (i.e. blocks of graduated colour rather than seamless shading). If this trait is normally noticeable, it is dominant in these monochromatic miniatures. I used to feel quite ambiguously about this painting style of mine. Shading with ink glazes are much more fashionable, often beautiful and (from what people tell me) easy to employ with just a little practice. But shading with glazes and washes has never come naturally to me. 


Elite HK Assassin Droid, FFG Imperial Assault (2015, sculpted by B. Maillet)


Although I'm continuing to experiment with glazing, I've decided to embrace my cel-shading ways. Since it comes naturally from my brush, it seems to be an expression of something inside of me. It may make my miniatures look clunky, but at least they are clunky in a way that it uniquely mine. After all, miniature painting should be an art, not a craft... individual style has to count for something.


Well, that's what I'm telling myself.


HK Assassin Droid, FFG Imperial Assault (2015, sculpted by B. Maillet)


I should also add that I think that way I photograph my miniatures contributes to the appearance of cel-shading. I shoot them at very close range and flood them with messianic quantities of light. I like the way this technique makes the miniatures look (even though it tends to expose even tiny mistakes). But when using the miniatures on the table-top, where the light is more terrestrial, the shading gradients aren't half so noticeable.

In any case, I'd be very interested to hear if anyone else has found that they have a certain painting style that comes naturally will-thee or nil-thee. Please let me know... And otherwise, thanks for looking!


Wampa, FFG Imperial Assault (2015, sculpted by B. Maillet)


Snowtroopers, FFG Imperial Assault (2015, sculpted by B. Maillet)

All these new models can now be found in my galleries of the complete range of Star Wars Imperials, Rebels and Mercenaries.

Cheers!


A Balrog! A Balrog is come!

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Behold one of the great early Citadel miniatures: the solid-base C31 "Giant Monster" Balrog (1983). This was among the first miniatures that my brother and I bought when we we're tiny tots. That original miniature is long lost, but my current interest in miniatures for The Lord of the Rings prompted me to seek out and paint a replacement.




While I was researching The Fellowship of the Ringto plan my colour scheme, I became fixated by one of Tolkien's lines, as delivered by Legolas the elf. Let me set the scene: The nine walkers are fleeing through Moria and suddenly they realize the true nature of the great evil that's pursuing them:
'Ai! ai! ' wailed Legolas. 'A Balrog! A Balrog is come! (FotR, Book II, Chapter 5)
What would you say if you just discovered a Balrog was chasing you? I can think of several options. "Holy fuck, a fucking Balrog!" is top of mind. Other options include "GAAAH!" or "I just shit myself"or  "A Balrog? We're only 4th level! You are a dick DM. I liked this character."


Ad for the Balrog from 1st Citadel Compendium (1983)
I'll tell you what I wouldn't say. I wouldn't say, "Ai! Ai! A Balrog is come!" Let's break it down. "Ai!" is a clearly an exclamation, although it's not certain whether it is pronounced with one syllable ("Aye!") or two ("Ay-Eeeeee!"). In any case, it's rarely used in English, mainly being confined to 19th century poets who were looking for an exciting new ejaculation to place before lines like "Woe is me!" Legolas may be forgiven for saying it once, but saying it twice? It sounds like he's hog calling.

Equally odd is "A Balrog is come!". This is just an archaic way of saying "A Balrog has come!". But it is really archaic. It was becoming picturesque when Sir Walter Scott wrote "O, young Lochinvar is come out of the west" (Marmion, 1808) or when Isaac Watts wrote "Joy to the World! The Lord is come!" in his 1719 chart-topping Christmas carol. All of which is to say, when I see a Balrog coming, I wouldn't say to myself "How can I express my dismay? I know: I will swap 'to be' for 'to have' as the auxiliary verb in the construction of the perfect tense of 'to come'. Only grammar can save us now!"

So, here is my suggested re-write for Tolkien:
"Fuck! Fuck!" wailed Legolas. "RUN you BITCHES!"
Well... back to the miniature. My own paint job was much inspired by this beautiful rendition. I was hoping to capture the mixture of fiery light and darkness described by Aragorn: "It was both a shadow and a flame, strong and terrible." (FotR, Book II, Chapter 7). I'm not sure who sculpted the C31 Balrog, but I'd guess it was Bob Naismith -- if anyone knows for certain, please let me know. I like the fact that this figure is (as Tolkien described the Balrog) in "man-shape maybe, yet greater". Not many other interpretations pick up on this man-like form.

C31 Balrog, Citadel (1983) painted by M. Sullivan


By way of comparison, here's another Balrog-inspired monster... The C-29 Winged Fire Demon sculpted by Nick Bibby (1985). 


C-29 Winged Fire Demon, Citadel (1985, sculpted by Nick Bibby)



C-29 Winged Fire Demon, Citadel (1985, sculpted by Nick Bibby)


With its monstrous visage and ram's horns, Bibby's Winged Fire Demon prefigures many later interpretations of the Balrog (including the one featured in Peter Jackson's trilogy). Nick Bibby's future as a fine-art sculptor can be glimpsed in this miniature's unique flare: the pronounced slouch and the way it drags its whip behind it. The demon's heavy, menacing progress reminds me of the lines from Yeat's poem The Second Coming(1919):

     And what rough beast, its hour come round at last, 

     Slouches towards Bethlehem to be born?

Thanks for looking and stay tuned for more Lord of the Rings miniatures (and less

grammar).

Painted Miniatures for "War of the Ring"

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Here is Citadel's ME-53 "The Mouth of Sauron" (1985), the Lieutenant of the Tower of Barad-dûr. As I mentioned before, I collected and painted miniatures from Citadel's classic range of Lord of the Rings miniatures in order to play Ares Games' War of the Ring. I've never played a game that better captures the flavour of Tolkien's work. Perhaps the best part of it is that while staying true to the essentials of Tolkien, the game give you the freedom to re-shape the events in his trilogy.



What if the fellowship avoided Moria? What if Legolas followed Frodo into Mordor? What if Sauron had waited longer to build up his forces before attacking Gondor? Or attacked right away? What if Rivendale had marched to war? Being able to simulate these scenarios within the confines of a coherent and elegant set of rules is a deeply satisfying experience. 

Gandalf by John Howe
Often these what-ifs lead to surprising results. When Gandalf avoided Moria, it gave the fellowship the continuing benefit of his leadership... but then the Balrog emerged unscathed from the Misty Mountains and plundered Lorien. When Sauron led a lightning strike attack against Minas Tirith in the early stages of the war, he was able to seize the city... but he galvanized the rest of Gondor into a stiff resistance.

I've never seen a board game where story is so central. Strategy, luck, and rules are all important, but they take a supporting role in creating a larger narrative. This emphasis on story makes the game a lot of fun to play solo. It is not at all designed for solitary play -- but I enjoy playing it alone anyway because it gives me a chance to re-imagine the course of The Lord of the Rings. 

Another element of the game that I have to mention is the artwork by John Howe (a fellow Canadian by the way). The game designers are to be applauded for getting such an iconic illustrator of Tolkien to paint the card art for the game. Whereas most game companies favour flashy, exaggerated or cartoonish artwork, Ares/Asmodee went in a completely different direction by going with Howe. His stately, elegant and sad paintings set the tone for the game, giving everything a mature air that would surely please Prof. Tolkien.

The only thing that needed improvement was the miniatures. I have no complaints about the sculptures themselves, designed as they are by Citadel alumnus Bob Naismith. But they're small and formed in a soft plastic, which makes them poor for detailed painting. Hence my decision to turn to Citadel miniatures from the 1980's (some of which were sculpted by Mr. Naismith back in the day).


C31 Treeman, Citadel (1983)


For example, here's my Treebeard. It's actually the C31 Giant Monster Treeman (1983) later released as "Klinty" from The Tragedy of McDeath scenario pack (1986). I selected this miniature because I love his gorgeous texture, his tangled branches and his sad eyes. But most importantly, he can fit on a small base, which is terribly important for The War of the Ring, where real estate is at a premium.


Treebeard by John Howe

Next week I'll post the rest of my Lord of the Rings miniatures. Thanks for stopping by!

A Perilous Light: 1980's Lord of the Rings Miniatures

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Here are the rest of the classic 1980's Lord of the Rings miniatures from Citadel that I painted for The War of the Ring (and its expansion Lords of Middle Earth). I've included some of Tolkien's descriptions for each character, plus my own take.


Gothmog, Lieutenant of Morgul


ME-24 Gondor Citadel Knight, Citadel (1984) (converted)


Gothmog is one of the most lightly sketched characters in the trilogy. He appears only during the Battle of the Pelennor Fields after the Witch King was killed:  
"...new strength [of Mordor] came now streaming to the field out of Osgiliath. There they had been mustered for the sack of the City and the rape of Gondor, waiting on the call of their Captain. He now was destroyed; but Gothmog the lieutenant of Morgul had flung them into the fray." (RotK, Chapter 6, Book V)

Tolkien doesn't even tell us what race Gothmog was. In Peter Jackson's movies, he's portrayed as an orc with a goiter problem. In The War of the Ring, he becomes a Black Numenorean who wears armor that echoes/perverts the armour of Gondor. This is how I've portrayed him myself, using a lightly converted ME-24 Gondor Citadel Knight (1985). The main changes are his shield bearing the Eye of Sauron, and his banner (which reads in the Black Tongue "One Ring to Rule them All").


ME-24 Gondor Citadel Knight, Citadel (1984) (converted)
Incidentally, my own opinion is that Gothmog is neither a man nor an orc, but one of the Ringwraiths. After all, the only hard fact that we have about him is that he is "the lieutenant of Morgul". And Tolkien provides us with a lot of information about Minas Morgul, courtesy of Faramir:

"As you know, that city was once a strong place, proud and fair, Minas Ithil... But it was taken by fell men whom the Enemy in his first strength had dominated, and who wandered homeless and masterless after his fall. It is said that their lords were men of Númenor who had fallen into dark wickedness; to them the Enemy had given rings of power, and he had devoured them: living ghosts they were become, terrible and evil. After his going they took Minas Ithil and dwelt there, and they filled it, and all the valley about, with decay: it seemed empty and was not so, for a shapeless fear lived within the ruined walls. Nine Lords there were, and after the return of their Master... they grew strong again." (TT, Chapter 6, Book IV)


So the leaders of Minas Morgul were the nine Black Riders, with the Witch King as their head. This fact suggests to me that the second in command of Minas Morgul would have also been a Ringwraith. This is also consistent with the only other named Ringwraith in Tolkien's writings: Khamul who was in charge of the fortress of Dol Guldur.


The Witch King


ME-62, Lord of the Nazgul, Citadel (1985)


We get our best glimpse of the Haggard King as he's leading Sauron's army out of Minas Morgul:

"Before them went a great cavalry of horsemen moving like ordered shadows, and at their head was one greater than all the rest: a Rider, all black, save that on his hooded head he had a helm like a crown that flickered with a perilous light. Now he was drawing near the bridge below, and Frodo's staring eyes followed him, unable to wink or to withdraw. Surely there was the Lord of the Nine Riders returned to earth to lead his ghastly host to battle? Here, yes here indeed was the haggard king whose cold hand had smitten down the Ring-bearer with his deadly knife." (TT, Chapter 8, Book IV)



Saruman the White


ME-62, Saruman the White, Citadel (1985)


Saruman is "...an old man, swathed in a great cloak, the colour of which was not easy to tell, for it changed if they moved their eyes or if he stirred. His face was long, with a high forehead, he had deep darkling eyes, hard to fathom, though the look that they now bore was grave and benevolent, and a little weary. His hair and beard were white, but strands of black still showed about his lips and ears." ((TT, Chapter 10, Book III)



I love this miniature, both for its simplicity and its artistry: a force seems to emanate from the Palantir that swirls Saruman's beard and robes. And his hands are covered in rings, which is an accurate touch ("For I am Saruman the Wise, Saruman Ring-Maker, Saruman of Many Colours!")

In an effort to keep him from looking like Joseph and the Technicolour Dream Coat, I avoided a multi-coloured robe and instead painted Saruman off-white ("I am Saruman the Beige!"). However, I tried to add a little interest to the miniature by giving his Palantir a dim red glow.


The Mouth of Sauron


ME-55 Mouth of Sauron, Citadel (1985)

The Mouth of Sauron's most fascinating feature is his magical steed: "... there rode a tall and evil shape, mounted upon a black horse, if horse it was; for it was huge and hideous, and its face was a frightful mask, more like a skull than a living head, and in the sockets of its eyes and in its nostrils there burned a flame. The rider was robed all in black, and black was his lofty helm; yet this was no Ringwraith but a living man. The Lieutenant of the Tower of Barad-dûr he was, and his name is remembered in no tale; for he himself had forgotten it, and he said: ‘I am the Mouth of Sauron.’ But it is told that he was a renegade, who came of the race of those that are named the Black Númenóreans; for they established their dwellings in Middle-earth during the years of Sauron’s domination, and they worshipped him, being enamoured of evil knowledge." (RotK, Chapter 10, Book V)


Gollum


"Deep down here by the dark water lived old Gollum, a small slimy creature... as dark as darkness, except for two big round pale eyes in his thin face. He had a little boat, and he... paddled it with large feet dangling over the side, but never a ripple did he make. Not he. He was looking out of his pale lamp-like eyes for blind fish, which he grabbed with his long fingers as quick as thinking." (The Hobbit, Chapter 5)


Elrond Half-Elven


ME-22 Elrond Elf Lord, Citadel (1985)


"The face of Elrond was ageless, neither old nor young... His hair was dark as the shadows of twilight, and upon it was set a circlet of silver; his eyes were grey as a clear evening, and in them was a light like the light of stars. Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior in the fullness of his strength." (FotR, Chapter 1, Book II)


The Citadel sculptors gave Elrond a saucy little mustache, which makes him look less like an elf lord and more like one of the Village People. I thought about shaving it off with my hobby knife, but decided instead to go where the lead led me... it certainly makes him unique. I further departed from canonicity by making him a red-head.


Galadriel


C08 High Elf Wizard, Citadel (1984)


"Very tall they were, and the Lady no less tall than the Lord; and they were grave and beautiful. They were clad wholly in white; and the hair of the Lady was of deep gold, and the hair of the Lord Celeborn was of silver long and bright; but no sign of age was upon them, unless it were in the depths of their eyes; for these were keen as lances in the starlight, and yet profound, the wells of deep memory." (FotR, Chapter 7, Book II)


There is no 1980's Citadel miniature for Galadriel, so I improvised, using a solid-base Citadel C08 High Elf Wizard (1984). My version of Galadriel looks like a drag queen to me, but there you have it. Sometimes you try to paint a beautiful elf queen, and she comes out looking like Bianca del Rio.


Gandalf the White



ME-11 Gandalf Mounted, Citadel (1985)


There goes an old man in nice white duds. "His hair was white as snow in the sunshine; and gleaming white was his robe; the eyes under his deep brows were bright, piercing as the rays of the sun; power was in his hand." (TT, Chapter 5, Book III)



Aragorn son of Arathorn



ME-12 Strider the Ranger, Citadel (1985)


"And the cloaked man spoke and said: ‘He is come.’ And they saw as he stepped into the light of the lantern by the door that it was Aragorn, wrapped in the grey cloak of Lórien above his mail, and bearing no other token than the green stone of Galadriel." (RotK, Chapter 8, Book V)


Hands down this is one of my favourite miniature sculptures of all time. It's compact, dramatic and perfectly composed. I love the way Roheryn is rearing and how this is contrasted with Aragorn's steady gaze... for me, it perfectly captures the level-headed audacity of the leader of the Grey Company.


Dead Man's Hand: Welcome to Cremation

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Welcome to Cremation! It's a frontier town that I constructed for Dead Man's Hand, the 28mm skirmish game by Great Escape Games. I love this game... it's fast, has lots of old-west flavour, and boasts a dedicated range of excellent miniatures (by Great Escape) and terrain (by 4Ground). 

Cremation is my first attempt to create my own battle-board -- a custom built battlefield with integrated scenery and buildings. I was inspired by the step-by-step how-to video on Great Escape's website. It was the most satisfying modeling experience I've ever enjoyed. I suppose part of the pleasure comes from the fact that a battle-board is so BIG. But it's also wonderful to lose yourself in a space that can accommodate so much detail. I guess this is a joy that model train enthusiasts know well. And urban planners.






I became pretty obsessed with Cremation while I was building it. This is part of the pain/pleasure of working with 4Ground buildings. Constructing them is easier than painting a miniature, but leaves one with a true sense of accomplishment because they're so good looking when they're done. But more than that, there are so many possible accessories, that it is easy to go overboard. Soon I didn't just want buildings... I wanted furniture. And boardwalks. And shelving. And pictures. And posters. And flower pots.

For instance, I blew about $60 on eBay on various out-of-print Letraset transfers just to do a couple of the store signs (such as "Bledge's Bank and Deposit"). As a result of all this madness, I like the pictures of Cremation without any actual miniatures better than the pictures with them.




Cremation also was the first time that I employed weathering powders in any serious way. I wanted to use these pigments in order to create a variegated but blended pattern of dust and clay for the streets of the town. And frankly it was a joy to see how quickly and easily the powders can achieve life-like results. 



I imagine Cremation as a watering hole in the south-east of the Arizona Territory: east of Yuma, west of Flagstone, south of Red Rock and north of Ague Verde. It's just a pimple on a map of wastelands -- it's main attraction being the fresh water of "Pineapple Creek" (so named because I melted the plastic beads for the river in a used can of pineapple juice). 

But despite its small size and barren environs, Cremation attracts a colourful crowd: Apache raiders, Confederate deserters, bad banditos, bank-robbers and rustlers. And lawmen. Lots and lots of lawmen.




Why, here's a lawman now. In the picture below, we meet Sheriff Dexter MacGrudy, accompanied by the famed Comanche scout, Isaiah Youngblood. If they can't bring order to the streets of Cremation, no one can. Ole MacGrudy may look like he's seen better days, but he's still meaner than a coot and faster than a hungry rattler. Yes, you have to get up pretty early in the morning to get the jump on Dexter MacGrudy.


Uh oh. 

Here we see someone who has gotten up pretty early in the morning. Even earlier than Sheriff MacGrudy. Simply going for a pee is dangerous in Cremation. Too bad. Time to get another lawman!




Thanks for looking! Stay tuned for more pictures of Cremation next week.



Dead Man's Hand: Denizens of Cremation

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Welcome back to Cremation, the dusty hole that I constructed for the Wild West skirmish game, Dead Man's Hand. This week, I want to introduce you to some of the unlucky residents of my town.




Since the incommodious death of Sheriff MacGrudy (see last week's post), the chief lawman of Cremation is "Gentleman" Jack Maubrey (pictured above). A well-mannered native of Atlanta, Jack began life as a dentist, switched to selling health tonics and then to gambling on the river boats of the Mississippi. Paternity suits and bad debts kept pushing him toward the frontier, and he finally took up law enforcement rather than resume a dental practice. As the only man in town with clean fingernails, Maubrey is widely seen as a natural authority figure. 




Pinchus "Pinky" Schorr

The desperado known only as "Pinky" was born Pinchus Schorr of Red Hook Brooklyn, the youngest child in a large Jewish family. Rather than follow his father in the schmatta trade, Pinky drifted west into the Arizona Territory, leaving a trail of plundered trains, broken banks and busted jaws. Regarded as one of the best shots this side of Laredo, Pinky is also renowned for his thorough understanding of menswear and fine ladies' undergarments.




Roger "El Maestro" Delgado (left) and Big Dirty Dan Slocum (right)

Roger "El Maestro" Delgado and his enforcer, Big Dirty Dan Slocum, are the most feared outlaws in Cremation and its environs. El Maestro is heartless killer with a penchant for uttering mysterious threats like "To do my will shall be the whole of the law!" or "I only need two things. Your submission and your obedience to my will!". Stranger still, he claims to sleep inside a grandfather clock.


Dirty Dan is a rich man, thanks to his stranglehold on the local cock fighting ring, dog fighting ring, and mixed cock-dog ring. Yet he cannot afford soap.




Melvin Friendly

Melvin Friendly is a professional bounty hunter and amateur psychopath. His favourite activities include challenging his shaving mirror to a staring contest, compulsive shoe-shining and killing all the witnesses.




Baltasar María Inmaculada de Jesus

Baltasar María Inmaculada de Jesus led a bandit company in the California region during the years following the Mexican-American War. De Jesus was valorized by some Californios as a patriot who opposed the American annexation of their land. The US government thought otherwise. With many federal bounties on his head, De Jesus fled inland to Cremation in hopes of recapturing the simple joy of non-political murder and rapine.




Deputy Waylon Kristofferson

Deputy Sheriff Waylon Kristofferson had promised his mother that he wouldn't grow up to be a cowboy. But the ladies love outlaws, and he became a ramblin man. However, he changed his ways after he went riding out one dark and windy day. He rarely speaks of what he saw that night. But sometimes he mutters in his sleep "Yippie I aye ye ye...Ghost riders in the sky!"



Painted Miniatures for Dead Man's Hand

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We see pictured below Ma Pounder, also known as the Ole Widder Pounder. Ma is not originally from Cremation -- she was actually born into a family of Yankee farmers in Massachusetts. Her husband and many brothers owned a string of prosperous farms along the shores of the mighty Miskatonic River, not far from where the Aylesbury Pike branches off into the uplands of Dunwich.





Tragically, one by one, each of her siblings (and their families) died. Some went missing; some wasted away as lunatics in Arkham Asylum; others were butchered in the wilderness with strange, ritualistic wounds; and a few were found as liquescent corpses, almost as if they had been half-digested. Her husband, Melchizedek Pounder, passed after eating a cabbage irradiated by a strange meteor that had landed in their vegetable garden. No one knows for sure how Ma Pounder survived all these calamities, but her proficiency with a double-barreled 12-gauge may not be a coincidence. In any case, she retired to Cremation "fer some peace and tranquility."




Dr. Schadenfreude

In the 1880's, Felix Schadenfreude was the toast of Vienna. A talented doctor and an early proponent of psycho-analysis, he had many rich and noble clients. His career took a turn when he pioneered "laughing therapy". His technique was to encourage a patient to disclose his deepest insecurities and desires, at which point Dr. Schadenfreude would laugh uproariously in his face. 


In 1889, this course of treatment led directly to the double suicide of Crown Prince Rudolf (the heir to the Austro-Hungarian throne) and Rudolf's mistress. Hounded by the wrath of the Hapsburgs, every hospital in the civilized world was closed to the good doctor. He has come to Arizona and opened a medical clinic with the goal of rehabilitating the reputation of laughing therapy. If it can work on mental illness, surely it can also cure gunshot wounds.




Eustace Bledge

Eustace Bledge is the closest thing that Cremation has to a leading citizen. He began as the local coffin seller and undertaker. The rich returns of this business allowed him to open the Cremation Bank & Deposit, the Cremation Hostelry, and then the Firearm Emporium. His business dealings are so Machiavellian, it is rumoured that he hires outlaws to rob his own bank.




Ennio Leone
Ennio Leone moved his family from New York to Arizona because the landscape reminded him on the countryside in his native Sardinia. Although he runs the general store, he dreams of opening an restaurant. "I will make-a pasta the American way... how your say? Spaghetti Western!"



Albert Prince

No one knows why Albert Prince always appears to be wincing in pain. Apparently, he once consulted with Dr. Schadenfreude, but the good doctor laughed so hard that he fell out of a window.



Caleb Cain

The outlaw Caleb Cain attempts to intimidate his enemies by shouting out long passages from the Bible before, during and after every gunfight. Caleb views this as a trademark move. Unfortunately, Caleb's appears to select his verses at random, resulting in some perplexing choices: "While the king sitteth at his table, my spikenard sendeth forth the smell thereof. A bundle of myrrh is my well-beloved unto me; he shall lie all night betwixt my breasts. Muthafukka!"

I leave you with one last shot: Ma Pounder defending Cremation from Pinky and his bandits...





Thanks for looking!


Hot Lead 2016: Fear and Loathing in Stratford, Ontario

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Last Sunday I got home from a weekend at Hot Lead, Canada's Finest Miniature Gaming Event (patent pending) in Stratford, Ontario. Unfortunately, the first thing I unpacked was a flu virus. I was immobilized for a week and now even typing leaves me wheezing.

Hot Lead started off large with an opulent urban brawl in a 1924 Chinese port city. The GM, Patrick Mooney, based the scenario off of the Steve McQueen movie, "The Sand Pebbles". Striving to release hostages, French and American marines storm the docks and battle the local Tong warlords. What made this game so exceptional was the scenery, including huge, scratch built cargo ships; trilingual graffiti; and hand-painted Chinese banners. The whole effect was grandiose and cinematic.







On Saturday morning, I played another pulp game, this one set in the 1960's in the Belgian Congo. Presented by veteran Game Master Dan Hutter, this game was also based on a movie: the ultraviolent "Dark of the Sun" starring Rod Taylor and Jim Brown. In this set up, Captain Curry (Taylor) must break into a vault and escape with a bag full of diamonds as hordes of African militias close in. Curry must then run to catch a slow moving train which will take him and his men to safety.




I think this is the way to create a truly successful wargame scenario: steal your plot from the movies. This way, it comes with all sorts of action and drama baked right into the pie. And certainly Dark of the Sun was the most dramatic game I've played in years, with the excitement of running for the train, fighting from the train and finally busting through an improvised barricade.




My final game of the weekend was Festung Kolberg -- a Bolt Action WWII game set in March 18th 1945. The Soviets have taken the port city of Kolberg. But a rear guard from the German 3rd Panzer Division is trying to keep them off the docks for long enough to allow for the rest of the German forces to escape by boat. With his dreary, destroyed cityscape and well painted miniatures, the Game Master Ross Cossar really conjured up the sense of the Nazi's Götterdämmerung.





A couple other games that I couldn't play really caught my eye, including this modern Afghanistan action, complete with beautifully rendered canals and orchards. This game was presented by Mr. Rabbits-in-my-Basement, who's responsible for putting all of Hot Lead together. And his website has some superb instructions on how to put this sort of table together.




I fell in love with "The Battle for Dorkshire" presented by Mike Martin and Gary Schofield. This was a battle right out of HG Wells, using home made, glossy painted 19th century 48mm bleisoldaten (solid lead German toy soldier) reproductions. I love how the houses look like they've been re-purposed from a Christmas store... it gives the whole table a dreamlike quality.

AMAZING.




And finally, the most attractive game of the weekend was Graham Wilkinson's Westridge Farm set in Massachusetts, 1675. My opening picture of this post is from his game, as is the one below. The lush, detailed and layered scenery made this game seem more like a museum diorama rather than a gaming table. As I turn my mind this year to creating some of my own terrain, Graham's work will be front of mind.





As always, a big thanks to Mr. Rabbit-in-my-Basement, Mrs. R-i-my-B, and the rest of the Hot Lead crew for putting on another great show. It is the highlight of my gaming year.



Force for Change - Star Wars Charity Auction

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I've auctioning off one of my favourite miniatures for charity: my conversion of Darth Vader without his helmet for Star Wars Imperial Assault. I've never tried to sell one of my miniatures on eBay before... and indeed, I find the process of selling one of my babies nerve-wracking... but I was inspired by the most recent announcement video of the Force for Change charitable campaign. If you haven't watched it, it's quite funny:




EBay makes it easy to sell things for charity, so I hope to encourage other painters to to also get involved. There's a history of some great miniature-game-based charitable campaigns (The GoblinAid Cash for Kevin campaign springs to mind). In this case, I'm taking my cue from Force for Change and donating 100% of the proceeds of my auction to Unicef. My girlfriend and I read a terrifying article about child malnutrition in Yemen, and we were both sickened by some of the stories and images. Hopefully Unicef can help.

So if you have any inclination to own a unique Darth Vader miniature -- and to help Unicef -- I hope you'll check out the eBay listing. The auction ends April 16, 2016. Bidding starts at $1 big fat Canadian dollar. 

Here are more pictures:







And my favourite, a close-up of the back of his head wound:



You can also read about how I did the conversion in this post from last August. And if you're not yet sufficiently excited about Star Wars, then I suggest you check out the new trailer for Rogue One:




Thanks for stopping by! I hope you bid early and often!


Rebel Smuggler and Bantha Rider for Imperial Assault

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The latest miniatures for Star Wars Imperial Assault are the Rebel Smuggler and the Bantha Rider. It took me a long time to paint these miniatures: the Bantha because it's such a huge miniature, and the Rebel Smuggler because he's filled with so much detail. Apparently smuggling requires a great deal of buckling, cabling, tubing, padding, quilting and layering.

I continue to have a love/hate relationship with Fantasy Flight Games' approach to rendering the Star Wars universe in miniature. The love part is easy: Imperial Assault is a fun game and the quality of the miniature sculpting is generally excellent. To take just one example, the Rebel Smuggler is in a dynamic pose, with lots of tension and energy. Although he's not an established character, he still has a recognizable Star Wars feeling to him.



But on the other hand, as a miniature painter and collector, Imperial Assault provides a somewhat unsatisfying experience. As I've noted before, the miniatures are rendered in a soft plastic that bends -- especially lightsabers, rifle barrels and large bases. I also find their pace of releasing miniatures to be maddening: after a year and a half on the market, the game has only 47 different sculptures. None of the major characters have alternative poses. And because of the time frame of the game (between A New Hope and The Empire Strikes Back) we may never see certain iconic characters like Obiwan or Grand Moff Tarkin. By way of contrast, when Games Workshop had the license for The Lord of the Rings for just one year between 1985 and 1986, they produced 190 individual sculpts, including dozens of variants.

The result is that I feel like I've got a great boardgame with excellent components -- but still no proper Star Wars wargame that let's the hobbyist in me get truly creative.




Well, I continue to try to expand the range of Star Wars miniatures in my own way -- by cutting off the heads of existing sculptures and substituting new ones. Here we see my tri-ocular Gran Rebel Scout. 




Speaking of conversions, thanks to everyone who helped to bid up the charity auction for Darth Vader. Congratulations to Mr. P.D. of Austria who won the auction!

And if you're a fan of Imperial Assault, don't forget to check out boardwars.eu, who do an excellent podcast about the game every two weeks.




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